This application note shows how an Arduino host is programmed to control a 4D display (slave device) and make it display... images. The images are contained in a graphics file saved on a µSD card mounted on the µSD card slot of the display. The Arduino host sends serial commands to the 4D display slave to access the graphics file and display the images. The g
Tagged with 'usd-card-graphics'
In this application note, the user will learn how to add images to the WYSIWYG screen in the ViSi environment and how to... copy the generated graphics file to a RAW-formatted uSD card. The uSD card is then mounted to the display, and the procedure for accessing and showing the images thru serial media commands is demonstrated.
This application note explains how to create image and video objects in the WYSIWYG screen, how to insert the generated ...object codes into the main program, and how to display the objects using simple 4DGL commands. For video objects, this tutorial shows how video frames are displayed either one at a time or continuously.
This application note explores the possibilities provided by the Serial environment in Workshop for a Goldelox display m...odule to work with an Arduino host. In this example, the host is an Arduino Uno board. The host can also be an Arduino Mega 2560 or Due. Ideally, the application described in this document should work with any Arduino board that supports so
This application note is dedicated to illustrating how to display an image on a Goldelox module using the ViSi environme...nt in Worskhop 4. ViSi allows the user to place a widget (an image object for example) on the WYSIWYG (What-You-See-is-What-You-Get) screen and paste the corresponding 4DGL code to the code area. Worksop 4 then automatically generates the g