- Starter Kit for uVGA-III with Industrial uSD-4GB and 4D-UPA.
- The Starter Kit is recommended for the first time users of the uVGA-III Display Module.
- See product description below for more details.
The uVGA-III is a compact and cost effective VGA Graphics Engine packed with plenty of features, ready to become the GUI for your target application, and capable of being an interface controller for a number of applications
Embedded at the heart of the design is the PICASO processor, which is driven by a highly optimised virtual core engine called EVE (Extensible Virtual Engine). An extensive range of hardware and software peripherals have been integrated into the design, to give the user freedom to adapt the module to suit almost any application.
The module combines a display driver capable of 320x240 (QVGA), 640x480 (VGA) and 800x480 (WVGA) resolution output to a standard VGA display, micro-SD card connector, along with a group of general purpose input/output pins (GPIO's), including I2C and serial UART communications.
This module serves as a perfect solution to connect to an external VGA monitor for an application requiring animation, slideshows, images or sound. This PICASO driven Intelligent Display Module is a perfect example of where art meets technology.
Audio support provided on the display module is supplied by the PICASO processor, outputting a line-level audio signal, ready to drive an external amplifier of choice. A simple instruction enables the user to play audio files while continuing the execution of the user application code, such as display updates, communications and much more.
The micro-SD card slot provides the user with expandable memory space suitable for multimedia file retrieval, including images, animations and movie clips, as well as data logging applications.
The module can be programmed as a master or slave device using the Workshop 4 IDE Software, but can also be configured as a serial slave for use with your favourite Host Controller. Freedom is at your fingertips with the intelligent uVGA-III VGA Graphics Engine module.
Information about the module
- Simple VGA interface to variety of monitors and LCD screens.
- Supports the following resolutions: 320 x 240 (QVGA), 640 x 480 (VGA), 800 x 480 (WVGA)
- Supports RGB 65K true to life colours.
- Easy 5 pin interface to any host device: VCC, TX, RX, GND, RESET
- Powered by the 4D-Labs PICASO processor (also available as separate OEM IC)
- 14KB of flash memory for user code storage and 14KB of SRAM for user variables, or 14KB shared user code and program variables.
- 2 x Asynchronous hardware serial UART ports (COM0, COM1), TTL interface, with 300 to 600K baud
- 1 x I2C interface (Master).
- 8 x 16 bit timers with 1 millisecond resolution.
- 13 x General Purpose I/O pins. Supports fast 8-bit parallel data transfer through Upper 8 bits.
- On-board micro-SD memory card adaptor for multimedia storage and data logging purposes. HC memory card support is also available for cards larger than 4GB.
- DOS compatible file access (FAT16 format) as well as low level access to card memory.
- Dedicated Line-Level PWM Audio pin driven by WAV files from micro-SD card.
- Built in extensive 4DGL graphics and system library functions.
- Display full colour images, animations, icons and video clips.
- Supports all available Windows fonts.
- A 30 pin header for I/O expansion (supplied but not soldered onto the PCB)
- 15 pin D-type standard VGA connector to interface to any external VGA monitor, on a remote and detachable cable.
- 4.0V to 5.5V range operation (single supply).
- Module dimensions: 39.0 x 63.0 x 21.5mm
- Weight ~ 17g.
- RoHS Compliant.
The SK-uVGA-III includes the following items:
uUSB-PA5-II Programming Adaptor
4GB Industrial microSD Card
150mm 5 way Female-Female jumper cable
5 way Male-Male adaptor
30 way Male SMT pin header
15 pin standard VGA connector on 10 way ribbon cable
- Getting Started Manual Available as a Download
Workshop4 is a comprehensive software IDE for Microsoft Windows that provides an integrated software development platform for all of the 4D family of processors and modules. The IDE combines the Editor, Compiler, Linker and Downloader to develop complete 4DGL application code.
All user application code is developed within the Workshop4 IDE.
Workshop4 includes four development environments for the user to choose based on application requirements or even user skill level.
This environment enables the user to write 4DGL code in its natural form to program the display module.
ViSi - Genie
An advanced environment that does not require any 4DGL coding at all. Everything is done automatically for you. Simply lay the display out with the objects you want (similar to ViSi), set the events to drive them and the code is written for you automatically. ViSi-Genie provides the latest rapid development experience from 4D Systems.
A visual programming experience that enables drag-and-drop type placement of objects to assist with 4DGL code generation and allows the user to visualise how the display will look while being developed.
This environment is also provided to transform the display module into a slave serial display module. It allows the user to control the display from any host microcontroller or device with a serial port.
SMART WIDGETS EDITOR
Smart Widgets Editor is a powerful utility which enables the generation of Smart Widgets.
- Users can create complex widgets with up to six layers, including the layer for the base image. The order of the layers can be arranged as desired.
- Each layer can contain one or more images arranged in sequence that can be manipulated in a variety of ways. Image manipulation options include horizontal motion, vertical motion, and angular motion. Additionally, the transparency of a layer can be set.
- Two or more layers can be linked to produce synchronized movements of images. This enables the generation of complex widgets with multiple moving parts. Clockwork feature is also supported. This enables users to quickly generate clock widgets.
- Each layer can have a numeric part which can display numbers in various fonts and formats. Alternatively, the numeric part can be a fixed sequence of text.
- The output frames can be utilized using any of the supported Workshop4 environments
Genie Magic is an extension to ViSi-Genie, which is available in Workshop4 PRO. Genie Magic allows the User to add 4DGL code to various points in the ViSi-Genie backend code, which allows Users to take full advantage of the power of 4DGL, while retaining the speed and convenience of ViSi-Genie and its defined communication protocol.
Genie Magic allows you to enter 4DGL code in the form of Events, Code and Objects, along with various touch related additions too, giving you to the power to achieve advanced GUI's in ViSi-Genie without having to write the full code yourself.
Genie Magic is fully supported by the genieArduino and geniePi libraries, making communication with an Arduino or Raspberry Pi host even more powerful.
When using Genie Magic in combination with the Smart Widget Editor, it is possible to use the Smart Widgets Editor tool and Smart Widgets to create other graphical user interface elements such as:
- Dropdown Menu
- Side Menu
- 'Carousel Slider'
- List Box
- Quarter-Rotary Menu
- Dock Menu
- Fading Slide-To-Unlock Button
- Spectrum With Transparency
- And Many Others